What does it take to stand out?
My goal working with clients is to deliver genuine music with depth that captures feeling. I offer affordable track prices, free project consultation, and will not charge a dime unless you’re happy with a finished track.
Albums/Works
Runtime - 5 Hours
Tracks - 39
This album was composed reflecting on my most memorable moments in life. From the happiest times to the hardest times. It tells a story of my journey to faith which has become deeply important to me.
Runtime - 2 Hours
Tracks - 12
A musical exploration loosely based on the passage of seasons and the seasonal color Palette.
Runtime - 3 Hours
Tracks - 25
This was written reflecting on the feeling and concept of dehumanization. How people treat each other as dirt, how we can look at ourselves as better than others or worse than others based on our status. The irony of it is that it was made from a place of hurt and feeling worthless, yet finding peace within that same sense of lowliness. The knowledge that whether I am a beggar or a rock star I am a human being created equal in God's eyes. The world can attempt to take away our dignity, our sense of worth, but deep down there is innate value in life. We are human beings, not dirt. That is the journey this album seeks to take.
Runtime - 40 Minutes
Tracks - 11
This was created for NoodleLifeGamesLLC for the game Impractical Spells. The theme was to be wacky, silly, and funny. Ingame sound effects and voice lines were interwoven into the music during select songs for comical effect.
Track used in the Impractical Village map. Inspired by spanish Guitar, with a bit of Moo added.
Used in the water themed map.
The original first concept main theme for the game.
Boss fight track created with a lot of in game sound effects built into the beat. Originally we planned to have the boss eat player cards synced to the BPM, hence the card turning sound effects.
Created for a map themed around a rave.
Created originally for a minigame event where hundreds of Goblins would flood the screen. Sadly we had to abandon the idea due to scope creep.
Created using many ingame sound effects, as a theme for one of the team’s favorite skeleton man Rick R Mortus.
One of two themes for the Graveyard Arena
Main theme for the Graveyard arena.
The new theme for the main menu we settled on because it was the most catchy and got stuck in our heads.
The idea was to make the most repetitive chord progression imaginable, somehow sound good.
The original main menu music we used.
Runtime - 2 Hours
Tracks - 21
This was created for a tabletop RPG campaign group. This was based on the gritty vampire themes from Curse of Strahd, and is not an official soundtrack for the module. This was not created for an RPG group and for other Tabletop enthusiasts running the module and is provided as is for no charge.
Main Theme
Tavern Intro
Skeletal Horse Theme
Dreamville
Strahds Organ
Vallaki Theme
Vallaki Church
Vallaki Tavern
Vallaki - Background Ambience
Vallaki Bad Festival
Lake Zerovich
Werewolves In the Mist 01
Werewolves in the Mist 02
Strahd's Castle
The Vallaki Toy Maker
Rictavio's pet... "Cat?"
Around The Campfire
Camp to Rain Transition
In Through The Fog
Strahd Organ -> Rain Transition
Runtime - 4 Hours
Tracks - 103
This was created for a small modding team working on a pack for the popular game minecraft called Airships and Dragons.
Ambient01
Ambient02
Ambient03
Ambient04
Ambient05
Ambient06
Ambient07
Ambient08
Ambient 09
Ambient 10
Ambient 11
Ambient 12
Ambient 13
Ambient 14
Ambient 15
Ambient 16
Ambient 17
Ambient 18
Bittersweet01
Bittersweet02
Bittersweet03
Bittersweet04
Bittersweet05
Bittersweet06
Bittersweet07
Bittersweet08
Bouncy01
Calm01
Calm02
Cheerful01
Dark01
Dark02
Dark03
Dark04
Dark05
Dark06
Dark07
Dark08
Dark09
Dark10
Dark11
Determined01
Hopeful01
Hopeful02
Hopeful03
Hopeful04
Hopeful05
Hopeful06
Hug01
Morning01
Night01
Night02
Night03
Night04
Night05
Night06
Night07
Night08
Night09
Night10
Night11
Night12
Night13
Plains01
Plains02
Plains03
Plains04
Plains05
Plains06
Sad01
SadShort01 (Played on player death)
SadShort02 (Played on player death)
ShortCalm
ShortDark
ShortDetermined
Short Hopeful
Short Sad To Calm
Slow Stress 01
Slow Stress 02
Under Durres
Wandering01
Wandering02
Wandering03
Wandering04
Wandering05
Wandering06
Wandering07
Wandering08
Wandering09
Wandering10
Warm01
Warm02
Warm03
Runtime - 10 Minutes
Tracks - 3
Just a small collection of tracks made for the Warlord's Battlecry 3 Protectors Team using FL Studio. This was styled after the original Warlord's Battlecry 3 Soundtrack.
Just a small collection of tracks made for various, mostly personal projects.
There are a few different ways to write music. In the instance above, you can see I’m hand placing every note and this process is far more in depth and allows for greater control but also is more time consuming. The section below, shows a live performance. Which can achieve reduced results, but I can produce a lot more track runtime this way.